Stop Killing Games Makes Its Case to the EU and Walks Away With a Win

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Stop Killing Games Makes Its Case to the EU and Walks Away With a Win

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Ever bought a game only to realize you don’t actually own it? It’s a frustrating reality in the era of live-service titles, but there might finally be some light at the end of the digital tunnel.

The “Stop Killing Games” movement recently took its fight to the European Parliament, and the results were nothing short of a victory lap. Founded by YouTuber Ross Scott, the initiative argues that when publishers shut down servers, they effectively delete the product you paid for—turning expensive software into glorified paperweights.

The presentation went incredibly well. The committee chairwoman expressed support, and even more importantly, European Commission officials have pledged to examine the copyright laws that currently allow this “server-side destruction” to happen.

Here is the quick breakdown:

  • The Goal: To pass laws preventing publishers from making games unplayable once servers go dark.
  • The Status: The movement has massive political backing across all parliamentary groups.
  • What’s Next: We’re waiting on a formal response from the Commission by July.

While we aren’t at the finish line yet, the conversation is officially on the official docket. For fans of titles like Concord or Anthem, it’s the first real sign that our digital libraries might actually be permanent.