Another Day, Another Asinine Sony AI Patent

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Another Day, Another Asinine Sony AI Patent

https://retrohandhelds.gg/another-day-another-asinine-sony-ai-patent/

Let’s be real: Sony just patented a digital nanny for gamers.

Imagine playing Elden Ring, dying for the 47th time to a boss… and suddenly, a ghostly version of your character starts doing the perfect dodge-roll combo for you. No buttons pressed. No skill required. Just… a little AI ghost doing your heavy lifting while you stare blankly at the screen, sipping tea.

It’s not just about helping beginners. It’s about deciding when you’ve suffered enough—er, “when challenge becomes frustration”—and stepping in to make the game easier, not better. That’s fine if you’re playing a casual mobile game. But when AI starts rewriting your experience—removing failure, confusion, even meaningful struggle—you’re not playing a game anymore. You’re just watching a highlight reel.

And this isn’t isolated. Remember Sony’s other patent? AI that censors game content on the fly based on your age or location. Now it’s ghosting your boss fights. The pattern? Sony doesn’t just want to host games—they want to curate them. To decide what you see, how hard they are, even whether you get to fail.

Patents aren’t products… yet. But when your console starts thinking for you, the real question isn’t “Will this ship?”

It’s: Who’s really in control?