Category: Tater News

  • dArkOS on the AISLPC RG52 Mini: How to Install

    📰 New article from Retro Handhelds

    dArkOS on the AISLPC RG52 Mini: How to Install

    https://retrohandhelds.gg/darkos-on-the-aislpc-rg52-mini-how-to-install/

    Quick Recap: dArkOS on the AISLPC RG52 Mini — Yes, It’s a Thing (and It’s Pretty Cool)

    Less than a week after the AISLPC RG52 Mini hit shelves, developer bmdhacks dropped an early—but promising—fork of dArkOS, turning this budget-friendly handheld into a Debian-powered emulation powerhouse.

    ### What’s Inside?

    • Full Debian Trixie userspace
    • EmulationStation-fcamod + RetroArch
    • Over 50 standalone emulators
    • Bright future… but still v0.3, so expect bumps

    ### Before You Dive In:

    ✅ Get a good SD card (64–128GB) — skip the cheap stock one!

    ✅ Back it up, then toss it in a labeled box (we’ve all been there with unlabeled cards).

    ✅ Grab tools like Balena Etcher, 7-Zip/WinRAR, and a PC.

    ### TL;DR Install Steps:

    1. Download & extract dArkOS package

    2. Modify stock SD with the darkos-bootloader-tool in `ports_scripts/`

    3. Boot RG52 Mini → run dArkOS Bootloader Mod from Ports menu

    4. Write `darkos.img` to a fresh SD card via Etcher (or your fave tool)

    5. Pop it in, boot, wait for auto-reboot → boom, Debian time

    6. Add ROMs to the `EASYROMS` partition → done!

    ### Final Thoughts:

    For $109.99 (or as low as $76.88 on AliExpress), the RG52 Mini is already a solid buy—but with dArkOS, it leaps into enthusiast territory. Bugs are expected, but the potential is huge.

    What feature would you want next? PSP overdrive? HDMI out tweaks? Let us know in the comments or join the chat on Discord 🎮

  • Raspberry Pi for 240p On PC CRT’s

    📰 New article from RetroRGB

    Raspberry Pi for 240p On PC CRT’s

    https://retrorgb.com/raspberry-pi-for-240p-on-pc-crts.html

    Unlock the Magic of 240p on Your Old CRT — With a $35 Raspberry Pi

    Forget Upscaling. This is how video was meant to be seen.

    That flicker of film grain, the smooth cadence of 24fps cinema — on a real CRT? Yes, and it’s shockingly easy to pull off with a Raspberry Pi, a $10 DAC (digital-to-analog converter), and some clever EDID trickery.

    The RetroRGB guide walks you through turning any Raspberry Pi (even a Pi 400!) into a cinematic time machine. Hook it up to your vintage PC CRT (90s–2000s models with VGA), and suddenly 4:3 SD content — like old DVDs, anime rips, or hand-coded web videos — plays in native 240p/480i at the exact refresh rates they were meant for. No jitter. No judder. Just pure, analog motion.

    Think of it as the missing link between film history and display tech:

    23.98Hz (true cinematic frame rate)

    ➡️ 71.94Hz (3x for smooth CRT scanning)

    ➡️ You get buttery, film-like motion — not the choppiness of modern 60Hz scaling.

    Bonus: The custom EDID plugin (and manual SSH method) lets you bake in those rare refresh rates directly into your Pi’s boot process — no driver hacks, no unstable workarounds. Just plug in and watch.

    Want to go full analog? Add a scaler like the RetroTINK 4K, and you can even play original DVDs/VHS on your CRT — with retro-perfect timing.

    CRT revival isn’t nostalgia. It’s corrective tech.

    🔗 Full setup guide & gear links: RetroRGB

    ☕ Support the creator: Patreon

  • AYN Confirms Our Worst Fears For the Thor and Odin 3

    📰 New article from Retro Handhelds

    AYN Confirms Our Worst Fears For the Thor and Odin 3

    https://retrohandhelds.gg/ayn-confirms-our-worst-fears-for-the-thor-and-odin-3/

    AYN Just Slapped a Price Hike on the Thor and Odin 3—And It’s Worse Than Expected

    Just as retro handheld enthusiasts were catching their breath post–Chinese New Year, AYN dropped a financial gut punch: DRAM and storage costs are spiking earlier than anticipated, forcing immediate price increases for the Thor and Odin 3—not in April as originally planned, but starting with February orders.

    The hit is most felt on the higher-end models:

    • Thor Max: $449 → $489 (+$40)
    • Odin 3 Pro: $399 → $439 (+$40)
    • Odin 3 Max: $449 → $489 (+$40)

    Only the Thor Lite and base Odin 3 saw modest bumps ($10), while the Ultra variant remains out of stock—again.

    This isn’t an isolated crisis: Anbernic just cut RAM on its RG34XXSP from 2GB to 1GB, and memory prices are projected to stay elevated for at least another year.

    In short? If you missed Batch 3/4, brace for impact. If you’re still on the fence—act fast before March 8, when these hikes lock in.

    Welcome to the golden age of retro gaming… at premium prices.

  • Next Level #3: Steam Next Fest Rules

    📰 New article from Retro Handhelds

    Next Level #3: Steam Next Fest Rules

    https://retrohandhelds.gg/next-level-3-steam-next-fest-rules/

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  • Retroid Pocket G2 Review: More of the Same (But Better) (Again)

    📰 New article from Retro Handhelds

    Retroid Pocket G2 Review: More of the Same (But Better) (Again)

    https://retrohandhelds.gg/retroid-pocket-g2-review/

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  • Banjo-Kazooie Lands on Hyper Mega Tech’s New Rare Edition Super Pocket

    📰 New article from Retro Handhelds

    Banjo-Kazooie Lands on Hyper Mega Tech’s New Rare Edition Super Pocket

    https://retrohandhelds.gg/banjo-kazooie-lands-on-hyper-mega-techs-new-rare-edition-super-pocket/

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  • openMenu now supports virtual per-game VMUs using nothing but a cheap serial SD adapter!

    📰 New article from RetroRGB

    openMenu now supports virtual per-game VMUs using nothing but a cheap serial SD adapter!

    https://retrorgb.com/openmenu-now-supports-virtual-per-game-vmus-using-nothing-but-a-cheap-serial-sd-adapter.html

    Virtual VMUs Just Got Cheaper — and Cooler!

    Turns out, you don’t need a fancy $100+ mod like the VM2 or VMUPro to get per-game virtual memory cards for your Dreamcast — just a $2 serial SD adapter and the latest `openMenu Virtual Folder Bundle`.

    Here’s the magic: while your physical VMU still handles saves (so OEM purists can breathe easy), `openMenu` now automatically backs up and restores that data to your serial SD card — giving you five virtual VMU slots per game, seamlessly. No complex config, no modded hardware required.

    Think of it like cloud saves for your Dreamcast… but with a microSD card and zero internet. 😄

    Bonus: It handles edge cases (like saving mid-game or swapping VMUs) like a pro — all while keeping your original hardware intact.

    If you’ve ever wanted the flexibility of virtual VMUs without breaking the bank (or your nostalgia), this is the feature you’ve been waiting for.

    👉 Grab it on GitHub: github.com/DerekPascarella/openMenu-Virtual-Folder-Bundle

  • Install Davinci Resolve In Linux Mint

    📰 New article from RetroRGB

    Install Davinci Resolve In Linux Mint

    https://retrorgb.com/install-davinci-resolve-in-linux-mint.html

    Title: Davinci Resolve Just Ran on Linux Mint — Here’s How (No, Really)

    Blackmagic Design’s powerhouse video editor, DaVinci Resolve, is finally playing nice with Linux Mint—though not without a few extra steps that feel like reverse engineering. Thanks to a livestream with Veronica Explains and some clever troubleshooting, here’s the lowdown:

    1. Prep your system: First things first—ensure you’ve got the latest GPU drivers installed (NVIDIA users, I see you sweating).

    2. Install dependencies via terminal:

    “`bash

    sudo apt install libapr1 libaprutil1 libasound2t64 libglib2.0-0

    “`

    3. Grab the .run file from Blackmagic’s site, extract it, and drag it into the terminal—but prepend it with:

    “`bash

    sudo SKIP_PACKAGE_CHECK=1

    “`

    4. Post-install hack: Resolve tries to use outdated GLib libraries and will crash on launch. Prevent this by moving three key files:

    “`bash

    sudo mkdir /opt/resolve/libs/unneeded

    sudo mv /opt/resolve/libs/libgio* /opt/resolve/libs/unneeded/

    sudo mv /opt/resolve/libs/libglib* /opt/resolve/libs/unneeded/

    sudo mv /opt/resolve/libs/libgmodule* /opt/resolve/libs/unneeded/

    “`

    Boom—Resolve runs. Bonus: It even works on older hardware, which makes retro-enthusiasts everywhere do a happy dance. 🎬_linux_trophy_

    (Hat tip to Dedoimedo and Veronica for the legwork!)

  • MiSTer FPGA News – Fix Eight , Tutankham, Apple IIgs & More

    📰 New article from RetroRGB

    MiSTer FPGA News – Fix Eight , Tutankham, Apple IIgs & More

    https://retrorgb.com/mister-fpga-news-fix-eight-tutankham-apple-iigs-more.html

    MiSTer FPGA News – A Wild Roundup of Cores, Fixes & Fun! 🎮⚡

    This week on the MiSTer FPGA front, it’s like a retro game developer convention exploded in your living room — and we’re all just picking up the controller bits. Let’s break it down:

    🔹 Ondra SPO 186 – That sleek Czechoslovakian 8-bit beast gets a major upgrade: screen jump fixes, new firmware (1.4!), menu polish, and video clock sync for that buttery-smooth image fidelity. If you’re into obscure Eastern Bloc geeks, head to 72ka’s GitHub — games and docs galore.

    🔹 Apple IIgs – Still WIP, but active dev on the forums means real progress (and bugs to squash!). Join the hunt if you love poking at vintage Mac-adjacent magic.

    🔹 CD-i Core – Moving fast behind the scenes. FMV playback improving, compatibility jumping — grab test builds if you’re brave enough to live on the edge.

    🔹 FixEight, Knuckle Bash, and Ghox — all Toaplan-powered arcade bangers getting FPGA love from CoinOp Collection. Think overhead shooter chaos, beat-’em-up fists flying, and Arkanoid-meets-vertical-scrolling madness.

    🔹 Tutankham core drops! From Konami originals to bootlegs and even custom ROM sets (hello, Tutankham II), RodimusFVC’s got the arcade classic locked in.

    🔹 And yes — MiSTer Companion v1.0 is now a thing: a slick Windows GUI for managing your FPGA rig like a pro (SMB sharing, remote reboots, updates with live logs — yes please).

    Bonus: Bubble Universe (a trippy interactive visual demo), C128 + PCXT updates galore, and Ranny Snice’s new wallpapers (Contra/MatMania vibes).

    Bottom line: FPGA momentum is real. Keep your cores updated and your curiosity higher than a high score. 🕹️✨

    ➡️ Watch the full breakdown here

  • Hacking The Mainframe #3: Games Hidden In Games

    📰 New article from Retro Handhelds

    Hacking The Mainframe #3: Games Hidden In Games

    https://retrohandhelds.gg/hacking-the-mainframe-3-games-hidden-in-games/

    Hacking the Mainframe #3: When Demos Come Alive & Games Refuse to Die

    This week’s Hacking the Mainframe is a delightful chaos of retro resurrection — where forgotten demos awaken, cut content gets a second chance, and beloved classics are remade into something entirely new (and wildly specific).

    Take SEGA Saturn SHIRO!’s deep dive: what looked like a plain demo disc for Last Bronx turned out to be a raw, playable build — hacked open like time capsule pizza. Meanwhile, Secret of Mana: Reborn v2.5 stitches together two lost decades of Japanese/US lore into one definitive, beautifully patched epic.

    And then there are the what-ifs — like Suikoden: The Last Hope, which doesn’t just tweak a few bugs but rewrites the entire ending to spare Odessa, Ted, and Gremio. Or Embers of Mana, a four-year labor of love that turns Final Fantasy Adventure into a brand-new Mana title — complete with custom music, graphics, and lore that feels ripped from a 1991 sequel that never was.

    Even obscure gems like Seiryaku Simulation — a Famicom political drama where you bribe, backstab, and scheme your way to presidency on an alien world — finally gets an English translation.

    And yes: Mega Man at the Tokyo Olympics is exactly as gloriously bizarre as it sounds.

    Retro hacking isn’t just preservation — it’s rebellion against obscurity. And honestly? We’re here for it.

    What’s your favorite mod or hack this week? Drop it below 👇

    (And yes, the GTA: Vice City expansion and RDR1-in-RDR2 rebuilds absolutely count.)