Doom64KB Ported to Neo Geo with Two Working Levels

📰 New article from RetroRGB

Doom64KB Ported to Neo Geo with Two Working Levels

https://retrorgb.com/doom64kb-ported-to-neo-geo-with-two-working-levels.html

Remember when Doom was just a 2D raycaster trying to look 3D? Well, someone decided to take that nostalgia trip even further back. Coding wizard FrenkelS has successfully ported the famously stripped-down Doom64KB engine to the NeoGeo, proving that if you’re clever enough, you can squeeze almost anything into a tiny box.

While previous attempts on the classic arcade hardware relied on basic raycasting tricks, Frenkel’s version is the real deal. It actually runs on authentic Doom maps and assets, capturing that signature verticality that made the original so revolutionary. It’s not just a tech demo; it’s a love letter to how far we’ve come in game design.

Currently, you can’t just plug this into your arcade cabinet at home. The code is live on GitHub, but it’s optimized for vintage PCs with exactly 64KB of RAM. So, while you won’t be playing E1M1 and E1M8 on original hardware anytime soon, it’s a fascinating glimpse into what’s possible when constraints force creativity.

The takeaway:

  • Doom64KB is now running on a NeoGeo emulator.
  • It uses real Doom maps, not just fake 3D tricks.
  • It’s a brilliant reminder that limitations often breed innovation.

If you think modern games are too bloated, this is the perfect reminder that sometimes, less is definitely more.