Duckstation Adds GPU Revision Toggle

📰 New article from RetroRGB

Duckstation Adds GPU Revision Toggle

https://retrorgb.com/duckstation-adds-gpu-revision-toggle.html

Ever wonder why your favorite PS1 games almost looked different back in 1995? Turns out, Sony swapped out the GPU mid-run—and now, thanks to Duckstation, you can toggle between them with a single click.

Before this, proving the difference meant juggling two original PS1s, capturing video at mismatched resolutions, and probably crying into a controller. Now? Just open Duckstation, go to Settings > Graphics, check “Texture Modulation Cropping,” and bam—you’re time-traveling through hardware revisions.

The early GPU? Less accurate texture handling, softer visuals. The later one? Crisper, more consistent rendering. Some games like Final Fantasy VII or Metal Gear Solid might’ve looked slightly “off” on launch models. Now you can see it in real time—no soldering iron required.

It’s the kind of nerdy, hyper-specific feature only true retro lovers would geek out over… and honestly? We’re all a little bit in love with it.

Go try it. Play Tekken 3 on the old GPU. Then switch. Feel the difference? Good. You’re not just emulating a console—you’re archaeology-ing its soul. 🎮⏳

(Yes, we know it’s 2025. We’re still shocked this didn’t happen sooner.)