Fafling Optimizes Saturn Doom Even More

📰 New article from RetroRGB

Fafling Optimizes Saturn Doom Even More

https://retrorgb.com/fafling-optimizes-saturn-doom-even-more.html

### Doom on Saturn Just Got a Serious Speed Boost

If you ever tried playing Doom on the Sega Saturn back in the 90s, you probably remember a slideshow that felt more like a PowerPoint presentation than a first-person shooter. Well, developer Fafling is officially putting that sluggishness to shame.

In the latest update (version 0.3) of his optimization patch, Fafling has managed to push frame rates up significantly. We’re talking about levels running roughly 2.5 times faster than the original retail release. While the original version often struggled at a painful 11 FPS, this new patch hits much closer to a smooth 30 FPS in many areas—putting it on par with (and sometimes even beating) the PlayStation port.

It’s not just about raw speed, though. This update is a massive “quality of life” overhaul that fixes several annoying graphical glitches and control bugs inherited from the original release. Some highlights include:

  • Smoother Graphics: Fixed texture stretching and those pesky gaps in wall rendering.
  • Better Controls: You can now cycle weapons while paused and even reverse the cycle direction with a button combo.
  • Polished UI: The automap is more stable, and the status bar is much cleaner.

While heavy-duty levels might still see some frame drops, the Saturn version of Doom is officially looking less like a slideshow and more like a real game.