Author: taternews

  • WordPress.com Flags Concerning Spike in AI-Generated DMCA Takedowns

    📰 New article from TorrentFreak

    WordPress.com Flags Concerning Spike in AI-Generated DMCA Takedowns

    https://torrentfreak.com/wordpress-com-flags-concerning-spike-in-ai-generated-dmca-takedowns/

    WordPress.com Calls Out AI-Generated DMCA Abuse in Latest Transparency Report

    Automattic, the company behind WordPress.com and Tumblr, is sounding the alarm on a troubling new trend: AI-generated DMCA takedown notices. According to their latest transparency report (July–December 2025), the platform received a 20% spike in takedown requests—2,431 total—but a staggering 86% were rejected due to flaws or outright abuse.

    What’s behind the surge? Enter AI-driven mass reporting, often used by third-party services to cut costs and maximize profits. One culprit stands out: Enforcity, which sent 838 “inactionable” notices—over a third of all takedowns during the period. These notices targeted URLs like dynamic search pages with no actual content, or even non-existent infringing material.

    Worse, Enforcity’s service—priced as low as $29/month and marketed to OnlyFans creators—is claiming a 99% success rate while reportedly removing zero legitimate content on WordPress.com.

    Automattic’s Steve Blythe warns this abuse risks chilling free expression: “The DMCA is being weaponized by automated systems, not just by accident—but by design.”

    While outreach led Enforcity to pause sending notices in early 2026, the bigger question remains: How long can platforms hold the line before AI-fueled takedowns drown out legitimate creativity?

  • Yaba Sanshiro Updated With Save Data Converter and New UI

    📰 New article from Retro Handhelds

    Yaba Sanshiro Updated With Save Data Converter and New UI

    https://retrohandhelds.gg/yaba-sanshiro-updated-with-save-data-converter-and-new-ui/

    If you’ve ever tried to wrangle a Sega Saturn save file, you know it feels a bit like herding cats—if those cats were stubborn, 90s‑era data chunks. Yaba Sanshiro’s latest Android update finally gives you a leash.

    The star of the show is an in‑app Save Data Converter that works just like the web‑based SaveFileConverter.com. No more third‑party tools or cryptic file juggling; your Saturn progress can now be shuffled between emulators (and even some flash carts) with a few taps, keeping those hard‑earned saves from disappearing into the digital ether.

    On the looks side, the UI gets another polish: a cleaner game list that mimics a console library, smoother navigation, and an updated review flow. It builds on last year’s layout revamp and pairs nicely with the recent 1.18.x touch‑control tweaks—think multi‑button presses, a better analog pad, and sturdier savestates.

    All of this is powered by a developer who’s openly using AI to speed up coding, so you can expect more momentum (and fewer roadblocks) ahead. Compatibility quirks remain, but for anyone with a dusty stash of Saturn saves, the Android hub just got a whole lot friendlier.

  • Neo Geo AES Easy RGB Bypass Boards

    📰 New article from RetroRGB

    Neo Geo AES Easy RGB Bypass Boards

    https://retrorgb.com/neo-geo-aes-easy-rgb-bypass-boards.html

    Ever tried coaxing a Neo Geo AES into true RGB glory and ended up tangled in wires, solder fumes, and a stubborn screen full of static? Nic0344 just dropped a plug‑and‑play bypass board that promises to turn that DIY nightmare into a five‑minute install.

    The little PCB does the same thing as the classic manual RGB bypass most modders have been hand‑soldering for years—clean up the noisy video signal—but it comes pre‑wired, fits snugly onto your AES motherboard, and costs roughly $25. Just make sure you order the version that matches your board revision (3‑6 boards get the biggest visual boost).

    A few quick notes before you dive in:

    • Bulk discounts are available if you’re a serial modder.
    • The board uses tantalum caps—great because they don’t leak, but flip them and they can literally catch fire, so double‑check polarity.

    Bottom line? If your AES is rocking a 3‑6 motherboard and you’ve been tolerating on‑screen interference, this bypass will make the picture pop without the usual solder‑sweat. For other revisions it’s still a nice upgrade, just not always as dramatic. Happy modding!

  • Anbernic RG Vita Review: 2023 Called

    📰 New article from Retro Handhelds

    Anbernic RG Vita Review: 2023 Called

    https://retrohandhelds.gg/anbernic-rg-vita-review/

    A nostalgic throwback that feels more like a reminder than a breakthrough

    If you’ve been chasing the handheld holy grail since 2023, Anbernic’s new RG Vita will stir some memories—just not in the way you’d hope. Housed in a solid‑feeling beige shell with a glass front that mimics the original Vita, it looks the part. The ergonomics are decent, and the 5.46‑inch 720p screen is big enough to be usable, but the display falls flat next to rivals like the Mangmi Air X or TrimUI Smart Pro S, suffering from oversharpening and occasional ghost touches.

    Powered by a Unisoc T618 (Mali‑G52 MP2) and 3 GB of RAM, the Vita can breeze through PSP, Dreamcast and N64 titles, but it stumbles on anything beyond—GameCube, PS2 or Switch emulation feels more like a gimmick than a genuine option. Benchmarks are middling; you won’t see any real advantage over other sub‑$100 handsets.

    Bottom line: If the RG Vita lands under $100 and you’re chasing a retro‑look with solid build quality, it’s an okay stopgap. For anyone who wants smoother screens, tighter shoulder buttons, or serious next‑gen emulation, stick with the Mangmi Air X, a used Retroid Pocket 3+, or wait for the RG Vita Pro. Nostalgia alone isn’t enough to justify the purchase.

  • Weekly Roundup #502

    📰 New article from RetroRGB

    Weekly Roundup #502

    https://retrorgb.com/week502.html

    Ever feel like the retro‑gaming world is a nonstop carousel of gadgets, mods, and nostalgic deep dives? This week’s RetroRGB roundup spins that carousel fast enough to make your head spin—plus there’s a bonus “quiet truck tires” clip that’ll have you wondering what even that is.

    First up, Bob (aka RetroRGB) riffs on the Virtual Boy’s new Switch‑Online rollout and drops a DIY controller PCB guide for anyone who thinks those original sticks are too… retro. He then reveals the final batch of HyperBoy+ ROM carts—think “classic handheld meets modern convenience” in one tiny brick.

    The MiSTer FPGA scene gets its own spotlight, with Lu’s latest updates (including a Tandy 1000 port and a dog‑fighting sea‑fighter demo). If you’re into SMS nostalgia, there’s a slick Castlevania demo that proves the classic platform still has bite. And for those who missed the GameCube Ultimate 2 controller reveal—yes, it’s back, bigger, and button‑laden.

    A quick modding segment shows how to give the Zelda Game & Watch a fresh look, followed by an amusing “Wobbling Pixels” scaler showdown update (because pixel perfection matters). Finally, Bob wraps with a heartfelt thank‑you and a nudge toward Patreon for anyone who wants to keep his content humming.

    Bottom line: hardware hacks, demo drops, and a dash of humor—everything you need to stay in the loop without digging through endless forums. 🎮✨

  • Homebrew Release: Warnel Chawpiovs v1.1.0 (PC, Nintendo Switch), adds “The Mad Titan’s Shadow” cards

    📰 New article from Wololo.net

    Homebrew Release: Warnel Chawpiovs v1.1.0 (PC, Nintendo Switch), adds “The Mad Titan’s Shadow” cards

    https://wololo.net/2026/02/25/homebrew-release-warnel-chawpiovs-v1-1-0-pc-nintendo-switch-adds-the-mad-titans-shadow-cards/

    If you’ve ever wanted to run Marvel Champions on your PC or Switch without juggling rulebooks, version 1.1.0 of Warnel Chawpiovs just dropped – and it brings a tidy bundle of new content.

    The update adds the entire “Mad Titan’s Shadow” set plus the Captain America hero pack: three fresh heroes (Adam Warlock, Spectrum, Captain America) and five villain scenarios (Ebony Maw, Tower Defense, Thanos, Hela, Loki). On top of that you now get optional sound‑and‑music support via a handy “music.zip” (or swap in your own MP3s), plus a batch of bug fixes that finally smooth out some card quirks.

    Installation is straightforward: grab the binaries from the download page or GitHub, unzip, and run the executable on Windows/Linux/macOS. Switch owners need a hacked console and must drop the WC folder onto their SD card before launching from the homebrew menu (full‑speed mode recommended). Expect a slower experience on Switch – overclocking helps, but stick to single‑hero runs for now.

    Multiplayer remains in beta limbo, so solo or local co‑op is the way to go. If you’re feeling adventurous, dive into the readme and maybe even contribute a PR; otherwise, enjoy battling Thanos with Captain America on your own terms.

  • Fully-Funded GameTank Heads Into Production

    📰 New article from Retro Handhelds

    Fully-Funded GameTank Heads Into Production

    https://retrohandhelds.gg/fully-funded-gametank-heads-into-production/

    Picture a 1987 dev‑kit that somehow escaped the museum and landed in a maker‑space—that’s the vibe of the newly funded GameTank, an open‑source 8‑bit console that just smashed its $30 k Crowd Supply goal, pulling in over $40 k.

    Backers will receive a full‑blown system: a chunky custom controller, a cartridge flasher with a blank cart, and even a physical copy of the launch title Accursed Fiend. This isn’t an emulator box; it’s a brand‑new platform running two W65C02S chips (one at 3.5 MHz for logic, another at 14 MHz for audio), a 128×128 framebuffer with a hardware blitter, and 512 KB of graphics RAM. Video is pure composite—perfect if you still own a CRT or a good scaler.

    What makes GameTank special isn’t the nostalgia trip but the invitation to tinker. All schematics, board files, and 3D‑printable shells are open‑sourced, and an SDK built on CC65 lets developers write real 6502 code from scratch. With shipping slated for July 12, 2026, this niche‑of‑a‑niche finally moves off the vaporware graveyard and into your hands—ready for anyone who wants to build games and hardware.

  • Play Games From 28 Vintage Systems in Your Browser

    📰 New article from Retro Handhelds

    Play Games From 28 Vintage Systems in Your Browser

    https://retrohandhelds.gg/play-games-from-28-vintage-systems-in-your-browser/

    Ever wish you could hop onto a PDP‑11 or an IBM mainframe without dusting off a vintage chassis? Thanks to a quirky partnership between the Interim Computer Museum and SDF.org, you can telnet straight into 28 historic systems right from your browser.

    The setup is a tidy grid of live machines—DEC’s Unix V7 on a PDP‑11, Honeywell 6180 running Multics, CDC‑6500 with NOS, AT&T 3B2, VAX boxes sporting 4.3BSD, Ultrix and OpenVMS, plus a handful of IBM VM/SP rigs. They’re not cartoonish emulators; they’re genuine multi‑user OSes, kept humming as a “living museum.”

    Once you connect (via web terminal or any telnet client) you get period‑accurate shells, compilers, editors and even classic games—Rogue, NetHack, Tetris, Adventure, Trek variants—all running on the hardware they were originally written for. SDF bundles tutorials so newbies won’t be stranded at a blinking cursor.

    Why it matters: It’s a hands‑on history lesson that shows why today’s tools look the way they do, and it proves “cloud gaming” isn’t a 2020s fad—people have been time‑sharing code and games for decades. Free, browser‑based, and gloriously authentic—a cheat code for retro enthusiasts.

  • Grab Justice League: Cosmic Chaos For 90% Off Before It’s Gone

    📰 New article from Retro Handhelds

    Grab Justice League: Cosmic Chaos For 90% Off Before It’s Gone

    https://retrohandhelds.gg/grab-justice-league-cosmic-chaos-for-90-off-before-its-gone/

    Ever seen a superhero game pull a disappearing act? DC’s Justice League: Cosmic Chaos is about to vanish from every digital store—Steam, Switch, Xbox and PlayStation—sometime in March, thanks to an expired DC licence.

    The good news? The delisting comes with a 90%‑off flash sale (some regions even deeper) until March 6, so you can snag the whole trio of Superman, Batman and Wonder Woman for about four bucks. If you already own it digitally, your copy stays safe in your library, trophies intact, and physical discs become instant collector’s items.

    Why care? This isn’t a cheap tie‑in; it’s a bright, family‑friendly open‑world brawler that runs like butter on handheld PCs and the Steam Deck. Its short three‑year lifespan is a stark reminder how fragile licensed games can be—once the paperwork expires, even solid mid‑tier titles disappear for anyone who missed the window.

    So if you’ve been eyeing a light‑hearted co‑op cape adventure (or just need another “comfort food” game for your handheld), now’s the time to press Buy. After March, it’ll be gone faster than a speed‑force sprint.

  • Sony Announces Plans To Monetize Player Base

    📰 New article from Retro Handhelds

    Sony Announces Plans To Monetize Player Base

    https://retrohandhelds.gg/sony-announces-plans-to-monetize-player-base/

    Ever notice how a console’s price tag stays stubbornly steady while everything else around it starts to feel pricier? Sony’s CFO just confirmed that the PS5 won’t get a hardware hike—at least not this year—but the company is gearing up to squeeze more cash out of the 92 million owners already plugged in.

    The reason? DRAM costs are soaring, and while Sony has stocked enough memory for the holiday rush, it doesn’t want to pass that expense directly to shoppers. Instead, they’ll lean on the “installed base” by:

    • nudging digital sales (which already account for 76 % of software revenue)
    • tightening discounts on new releases
    • tweaking PlayStation Plus tiers or adding subtle paywalls

    First‑party hits like Ghost of Yōtei are already proving that premium titles can lift the Game & Network Services profit line, even as hardware sales dip. Gamers are reacting with a mix of resignation (“they’ll juice the whales”) and pragmatic acceptance that higher software prices are the new normal for late‑cycle consoles.

    Bottom line: Your PS5’s sticker price may stay put, but expect everything you do on it—from game purchases to subscriptions—to feel a little heavier on the wallet.