Category: Tater News

  • Homebrew Release: Warnel Chawpiovs v1.0.0 (PC, Nintendo Switch), adds “The Rise of Red Skull” cards

    📰 New article from Wololo.net

    Homebrew Release: Warnel Chawpiovs v1.0.0 (PC, Nintendo Switch), adds “The Rise of Red Skull” cards

    https://wololo.net/2026/01/20/homebrew-release-warnel-chawpiovs-v1-0-0-pc-nintendo-switch-adds-the-rise-of-red-skull-cards/

    You can now fight Red Skull on your Switch… and it’s weirdly brilliant

    Meet Warnel Chawpiovs — yes, that’s the real name (no typos, we checked) — a homebrew digital take on Marvel Champions that turns your Switch into a solo superhero simulator. Think of it as if your brain outsourced the rulebook to a very overworked AI assistant who still forgets where it put its coffee.

    Version 1.0 just dropped, and it’s packed with Rise of Red Skull goodies: Hawkeye, Spider-Woman, and a rogues’ gallery that includes Taskmaster (who’s basically the human version of “I’ve seen this move before”) and Red Skull himself — because nothing says “evil genius” like a guy who looks like he lost a fight with a red paint can.

    The big new feature? Adventure Mode — win games to unlock heroes. No more cheating your way into Thor. You earn it, like a real Avenger… or at least someone who’s read the rulebook twice.

    It runs on Switch, but good luck if you’re not overclocking. The devs say it’s “slow.” Translation: your console is doing its best impression of a dial-up modem trying to load a 4K Marvel movie.

    Multiplayer? Still broken. But hey — at least you won’t have to argue about who gets the last power card.

    Download it, ignore the 15-minute asset load time (yes, even on PC), and may your dice rolls never betray you. 🦸‍♂️💥

    (P.S. If you’ve ever yelled “I’M NOT A HERO, I’M JUST GOOD WITH CARDS” — this is your calling.)

  • Mangmi Releases Full Specs on the Pocket Max

    📰 New article from Retro Handhelds

    Mangmi Releases Full Specs on the Pocket Max

    https://retrohandhelds.gg/mangmi-releases-full-specs-on-the-pocket-max/

    Meet the Pocket Max: the handheld that’s basically a tiny gaming PC with a 144Hz screen—and it weighs less than your phone (okay, maybe not less, but still… 450g? That’s a brick with benefits).

    Mangmi just dropped the full specs on their upcoming Pocket Max, and wow. 8GB RAM, 128GB storage, a Snapdragon 865, and—wait for it—a 7-inch AMOLED display running at 144Hz. That’s not just “good for a handheld”—that’s “why is my PS5 jealous?” territory. Battery? A hefty 8000mAh. Connectivity? WiFi 6 and Bluetooth 5.1. It’s basically a Nintendo Switch if it dated a gaming laptop.

    But here’s the real question: How much? The Air X nailed it at $100. This thing’s specs are closer to the Retroid Pocket Mini V2—which retails around $200. With memory prices climbing and that gorgeous AMOLED panel, $180–$220 feels likely. That’s a tough sell in an already crowded $150–$250 handheld market.

    If Mangmi can hit $179? Game over. If it’s $249? Maybe just wait for the next gen. The hardware is stellar—now all they need is a price that doesn’t make your wallet scream.

  • NVIDIA Contacted Anna’s Archive to Secure Access to Millions of Pirated Books

    📰 New article from TorrentFreak

    NVIDIA Contacted Anna’s Archive to Secure Access to Millions of Pirated Books

    https://torrentfreak.com/nvidia-contacted-annas-archive-to-secure-access-to-millions-of-pirated-books/

    NVIDIA didn’t just build AI chips—it apparently built them on stolen books.

    In a twist that reads like a corporate thriller, new court filings reveal NVIDIA reached out to Anna’s Archive—a notorious “shadow library” of pirated books—to secure access to millions of copyrighted texts for training its AI models. Yes, the company behind the world’s most sought-after AI hardware allegedly asked a pirate site: “How much for high-speed access to your illegal book collection?”

    Internal emails, now public, show NVIDIA didn’t just stumble upon these books—they actively sought them out. Anna’s Archive even warned the company: “Hey, this stuff is stolen.” NVIDIA replied with a green light within days.

    And it’s not just Anna’s Archive. The complaint alleges NVIDIA also mined LibGen, Sci-Hub, and Z-Library—all while distributing tools that let customers scrape pirated datasets like “The Pile.” The plaintiffs? Bestselling authors. Their claim? NVIDIA turned copyright infringement into a revenue stream.

    The irony? NVIDIA’s chips power the AI revolution. But now, it may be the one getting run over by its own ethical blind spots.

    This isn’t just about books—it’s about who owns knowledge in the age of AI. And if a trillion-dollar tech giant thinks “fair use” means raiding pirate libraries, we’re all in trouble.

    Bonus: Anna’s Archive just lost its domains. Now it’s got a VIP customer.

  • Hyperkin Floats the Idea of a Cart-Slotted N64 Portable

    📰 New article from Retro Handhelds

    Hyperkin Floats the Idea of a Cart-Slotted N64 Portable

    https://retrohandhelds.gg/hyperkin-floats-the-idea-of-a-cart-slotted-n64-portable/

    Picture this: You’re on the subway, N64 controller in hand, popping in your dusty Ocarina of Time cart—no ROMs, no flash drives, just pure, unadulterated nostalgia. Hyperkin’s quietly daydreaming about making it real.

    They’re not announcing it—not yet—but when a fan asked if a portable N64 was possible, the reply? “Potentially in the future.” Translation: We’re thinking about it… while we fix our Genesis handheld that’s glitching like a corrupted save file.

    Here’s the catch: It wouldn’t be some FPGA-powered luxury device like Analogue’s $1,000 marvel. Nope—Hyperkin would go the Retron GX route: dump the cart into memory, then emulate it. That means screen tearing, frame drops, and maybe Link floating through walls… but hey, you’d be playing your actual cartridges. No PC, no downloads—just you, your childhood, and a tiny screen.

    The kicker? Hyperkin already makes N64-style controllers. They know the hardware. But if they can’t fix visual artifacts on the Genesis handheld—something far easier to emulate—they’re in for a very rough ride with the N64’s wonky 3D rendering.

    Still… if they pull it off? That’d be the most charmingly chaotic handheld of 2027. Just don’t blame them if your Mario Kart race ends with a wobbly banana peel… and no sound.

  • Storm Chasers Sue Meta for Ignoring Repeat Infringements of Popular Accounts

    📰 New article from TorrentFreak

    Storm Chasers Sue Meta for Ignoring Repeat Infringements of Popular Accounts

    https://torrentfreak.com/storm-chasers-sue-meta-for-ignoring-repeat-infringements-of-popular-accounts/

    Let’s be real: if you’ve ever posted a video of a tornado and watched some mega-account steal it for clout—and Meta shrug—it’s not just annoying. It’s now lawsuit-level infuriating.

    Enter Brandon Clement and a crew of storm chasers who’ve spent years watching their heart-pounding, weather-beaten footage get ripped off by viral aggregators on Facebook and Instagram. They sent hundreds of thousands of DMCA takedown notices. Meta? Mostly ignored them—sometimes even blocking the creators for “going too fast” with takedowns. Yes, you read that right: too fast.

    The complaint? A smoking gun of alleged corporate hypocrisy. Leaked docs show Meta lets high-revenue accounts rack up 500 strikes before acting, while small advertisers get axed after eight. And now? They’re allegedly calling fair use on a two-minute watermarked storm surge video… and leaving it up. For profit.

    The plaintiffs aren’t just mad—they’re suing for direct, contributory, and vicarious copyright infringement. With statutory damages of $150K per work? We’re talking millions. And Meta’s silence so far is louder than a tornado siren.

    This isn’t just about weather videos. It’s about whether platforms can pick and choose who gets protected—while cashing in on the chaos. The storm’s coming. And Meta? It’s not ready for it.

  • MiSTer FPGA News – Apple IIgs, CD-i FMV Updates, New Arcade Cores, & More

    📰 New article from RetroRGB

    MiSTer FPGA News – Apple IIgs, CD-i FMV Updates, New Arcade Cores, & More

    https://retrorgb.com/mister-fpga-news-apple-iigs-cd-i-fmv-updates-new-arcade-cores-more.html

    MiSTer FPGA Just Got Wildly Cool (Again)

    Let’s be real: if you’re still playing Pac-Land on an original arcade cabinet, we need to talk. But if you’re on MiSTer FPGA? You just got Pac-Land, Twin Cobra, Snow Bros, and now—Apple IIgs. Yes. The 1986 Apple with the color GUI is coming to your FPGA box. Your retro shelf is about to get very crowded.

    And it’s not just classics. The Sega Channel? A dial-up-era game download service from the ‘90s? Now emulated. CD-i FMV playback got a massive upgrade—so you can finally watch those painfully slow “interactive” videos without wanting to throw your TV out the window. Even IQ151, a Czechoslovakian school computer from 1985? Done. Because why not?

    Meanwhile, Jotego’s fixing CPS cores so Street Fighter II doesn’t sprint like it’s late for a bus. The Playstation core now lets you pick “Old GPU” mode—because nothing says nostalgia like 5:5:5 color bleeding. And Biduleman’s “Auto Save” SNES/NES core? Genius. No more forgetting to hit “Save to SD”—your progress won’t vanish if you power off mid-boss.

    Oh, and the SuperStation One? A PlayStation-shaped MiSTer box that plays real PS1 discs. Yes, it’s real. And yes, it looks chef’s kiss.

    MiSTer isn’t just keeping old tech alive—it’s turning it into a living, breathing museum with a cheat code.

    Update your FPGA. Your 80s self will thank you.

  • Ghostship: A New Super Mario 64 Port!

    📰 New article from Retro Handhelds

    Ghostship: A New Super Mario 64 Port!

    https://retrohandhelds.gg/ghostship-a-new-super-mario-64-port/

    You know what’s better than playing Super Mario 64? Playing it in 4K, at 120fps, with a level select menu that doesn’t require a PhD in N64 hex editing.

    Enter Ghostship—the latest, slickest, most “I didn’t know I needed this until now” port of Mario 64 from Harbour Masters, the wizards behind Ship of Harkinian and Spaghettikart. No more fiddling with emulators or hunting down obscure config files. Install it. Drop in your ROM (yes, you still need it—sorry, pirates). Boom. You’re back on Peach’s Castle with buttery-smooth graphics and texture packs that make the Goombas look like they stepped out of a Pixar short.

    And it’s not just PC-bound. Linux users, brace yourselves—port incoming. Android? Almost certainly coming soon thanks to developer Waterdish. Meanwhile, the N64 revival wave is crashing hard: GameSir just dropped a controller with an actual C-pad module, and Donut Dodo’s now playable on the N64 (yes, really).

    Ghostship isn’t just a port—it’s a love letter to the golden age of 3D platformers, served with modern convenience. Go grab it before your inner 8-year-old starts crying because you waited too long.

  • Donut Dodo is Being Ported to N64 and Dreamcast

    📰 New article from Retro Handhelds

    Donut Dodo is Being Ported to N64 and Dreamcast

    https://retrohandhelds.gg/donut-dodo-is-being-ported-to-n64-and-dreamcast/

    You thought Donut Dodo was just a quirky arcade relic? Nah, it’s now a full-blown retro resurrection project.

    Sebastian Kostka—single dev, unstoppable force—has already dropped Donut Dodo on every modern platform under the sun. But now? He’s going backwards. The N64 version is done. Dreamcast is next. And yes, he built a custom engine just to make this happen. No Godot. Just pure, unfiltered nostalgia with a side of technical flex.

    This isn’t just porting—it’s archaeology with a controller. New features? Endless Delights mode, offline achievements, bonus music from the original composer, and an attract mode so slick it’ll make your old CRT weep. Physical N64 carts? Too pricey to dump without demand—so Kickstarter’s the move. Smart.

    And here’s the real tea: this isn’t a one-off. Kostka’s hinting at Mega Drive ports next. This is the start of a retro port empire, one pixel-perfect donut at a time. If you’ve ever dreamed of playing a “lost” ’80s arcade game on your old N64… well, the dream’s about to get crunchy. 🍩

  • AYN Odin 3 Review: The New Go-To

    📰 New article from Retro Handhelds

    AYN Odin 3 Review: The New Go-To

    https://retrohandhelds.gg/ayn-odin-3-review/

    Meet the new king of handhelds: the AYN Odin 3. Two years after the Odin 2 redefined the category, this $329–$519 beast isn’t just an upgrade—it’s a whole new level. Qualcomm’s Snapdragon 8 Elite? Check. Gorgeous 6” 120Hz AMOLED display? Double check. And yes, it actually plays your Switch and PS3 games without turning your hand into a grill.

    Ergonomics? Improved. The grippy back and beefier sticks make long sessions feel like a massage, not a workout. Controls are quieter, smoother, and finally feel premium—no more clicking like a faulty keyboard. The fan? A little whiny under heavy load, but the cooling system keeps temps sane (97.9% stability? That’s serious).

    Performance-wise, it smashes everything else. RetroArch runs like a dream. Switch emulation? Eden and Citron work wonders. Even x86 games like Enter the Gungeon or Marble it Up! load and play without a hitch. Battery life? Solid. Charging? 60W fast charge means no more “I’ll just finish this one level…” turning into a 3-hour wait.

    Is it perfect? Nah. Glass front = fingerprint magnet. Some emulators still need tinkering. But for raw power, polish, and playability? The Odin 3 isn’t just the new go-to—it’s the first handheld that makes you forget you’re even using an emulator.

    Bottom line: If you want the best Android handheld on the market today, stop looking. You’ve found it.

  • Chrono Trigger Vinyl Soundtrack Artbook Pre-Order

    📰 New article from RetroRGB

    Chrono Trigger Vinyl Soundtrack Artbook Pre-Order

    https://retrorgb.com/chrono-trigger-vinyl-soundtrack-artbook-pre-order.html

    Let’s be real—Chrono Trigger isn’t just a game. It’s a time-traveling, dragon-slaying, emotional rollercoaster wrapped in pixel art and unforgettable music. And now? It’s getting the luxury vinyl treatment.

    Square-Enix just dropped a $175 box set featuring the full 64-track OST pressed onto four black LPs, each sleeve dripping with Akira Toriyama’s iconic art. Yes—the guy who designed Dragon Ball and gave us the world’s most charming frog-boy. This isn’t just a record; it’s a museum piece you can spin while sipping tea and whispering “Serge, I miss you.”

    Included? A heartfelt note from composer Yasunori Mitsuda (yes, that guy who made “Corridors of Time” sound like a lullaby from another dimension) and an MP3 download code—because your phone still exists, and so do playlists.

    Release date? March 25 in Japan. April 2026 for the US and EU. Translation: if you’re outside Japan, start saving now… and maybe learn a little Japanese just in case the liner notes are mostly in kanji.

    This isn’t a product—it’s a legacy. And it’s gonna look stupid good on your shelf.