đ° New article from RetroRGB
New Test Reveals Possible Source of SAROO Problems
https://retrorgb.com/new-test-reveals-possible-source-of-saroo-problems.html
Hereâs your punchy, newsletter-ready version:
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SAROOâs Secret Glitch? A Race Condition in Disguise
You plug in your SAROO, launch Shining Force III, andâbamâaudio glitches, crashes, weird freezes. For years, Saturn fans shrugged it off as âjust how it is.â Now, a new test proves itâs not random. Itâs a bug.
A developer named TrekkiesUnite118 built a simple checksum tool that loads and verifies game files over and over. On every other ODE, emulator, or modded Saturn? Perfect runs. But SAROO? Failed checksumsâ12 times in 3,000+ tries. One failed load = one game crash. Not okay.
The kicker? Someone added a sector delay of 10,000⌠and the glitches vanished. Thatâs not a fixâitâs a band-aid hiding a deeper issue: a race condition in the FPGA code. Data arrives out of order, and the system panics.
TPUnix, SAROOâs creator, just responded: âLooks like the FPGA firmware has some problem. Iâll debug it later.â (Yes, thatâs the official response.)
Meanwhile, AliExpress sellers are cashing in on an unfinished product. JT Studiosâ version? Still your safest betâuntil this gets patched.
The SAROOâs promise is huge. But if the foundationâs shaky, even 1M of RAM wonât save you.
â From Sega Saturn SHIRO!
