• GKD Tease Two New Metal Handhelds

    📰 New article from Retro Handhelds

    GKD Tease Two New Metal Handhelds

    https://retrohandhelds.gg/gkd-tease-two-new-metal-handhelds/

    If you thought GKD’s retro‑handhelds were stuck in a time capsule, think again—yesterday’s QQ livestream proved the company is polishing its metal armor for a new generation of pocket power.

    First up is the GKD 350H Ultra, a sleek, horizontal slab that keeps the beloved 3.5″ screen but swaps the old 320×240 panel for a jaw‑dropping 1600×1440 display—essentially the same retina‑sharp screen AYANEO uses in its Pocket Vert. The chassis is now a solid metal shell with a chunky left stick, generous D‑pad and stacked shoulder buttons, plus that unmistakable GKD font that fans love. Specs are still under wraps, but we’re hoping for a chip upgrade beyond the ancient RK3326, which could push the price out of “budget” territory.

    The second mystery is a Pixel 2.5—a taller, metal‑cased version of the existing Pixel II. It sports extra side buttons (X, B, A) aimed at vertical‑gaming and TATE arcade fans, while retaining the familiar shoulder layout, SD slot and IO. The longer body likely means a bigger battery too.

    Bottom line: GKD is ready to roll out a premium metal 350H Ultra and a subtly revamped Pixel handheld—both promising sharper screens and sturdier builds for anyone still nostalgic enough to game on a pocket console.

  • ‘Ripping’ Clips for YouTube Reaction Videos can Violate the DMCA, Court Rules

    📰 New article from TorrentFreak

    ‘Ripping’ Clips for YouTube Reaction Videos can Violate the DMCA, Court Rules

    https://torrentfreak.com/ripping-clips-for-youtube-reaction-videos-can-violate-the-dmca-court-rules/

    YouTube’s “rolling‑cipher” just got a courtroom spotlight, and reaction channels might want to hit pause.

    A federal magistrate in California refused to toss out the DMCA‑circumvention claim in Cordova v. Huneault, meaning the lawsuit can now dig into whether the defendant used a third‑party “ripping” tool to snag clips from YouTube. The judge ruled that YouTube’s technical protection—its ever‑changing cipher that blocks downloads—is enough to count as an access control, even if the video is publicly viewable.

    Why it matters: reaction and commentary creators have long leaned on fair‑use arguments, assuming the way they grabbed a clip didn’t matter. This decision separates copyright infringement from the act of bypassing YouTube’s protection, opening the door for additional liability if a ripping tool was used.

    • If you’re cutting together “reaction” videos, expect discovery requests about your download methods.
    • Fair use may still shield the content, but it won’t erase a DMCA violation claim.

    The case now moves into the discovery phase, where both sides will scramble for proof (or lack thereof) that a ripping tool was actually employed. Stay tuned—your next upload could be more legally complex than you thought.

  • Annsm Manual Camera Slider

    📰 New article from RetroRGB

    Annsm Manual Camera Slider

    https://retrorgb.com/annsm-manual-camera-slider.html

    If you’ve ever tried to chase motion‑blur ghosts on a monitor and found yourself wobbling like a rookie photographer, meet your new sidekick: the Ann SM manual camera slider.

    I gave this budget‑friendly rig a spin (case included, plus a set of Allen wrenches for fine‑tuning). It doesn’t ship with a dedicated mount tool, so you may need to improvise or snag a different ball head—but that’s a tiny hiccup in an otherwise solid package. The real win? A sturdy rail that lets you lock camera height, tilt and distance, turning those jittery “handwave” tests into repeatable, left‑to‑right sweeps.

    Why it matters: Consistent motion is the secret sauce for Blur Busters’ pursuit‑camera experiments and any timelapse or depth‑rich video. A motorized slider would cost a small fortune; this manual model delivers the same stability without breaking the bank. Longer rails give you more room to match screen speed, but they also hike the price—so the 30‑cm Ann SM version hits the sweet spot for hobbyists and pros alike.

    Bottom line: No complaints, solid build, and perfect for anyone looking to level up display testing or cinematic slides without splurging. Grab yours via the affiliate link and start smoothing out those ghostly frames!

  • Anbernic Drops Unboxing Video For the RG G01

    📰 New article from Retro Handhelds

    Anbernic Drops Unboxing Video For the RG G01

    https://retrohandhelds.gg/anbernic-drops-unboxing-video-for-the-rg-g01/

    Ever seen a gamepad that can tell when you’re about to lose your cool? Anbernan’s new RG G01 does just that—plus it looks like a mini‑console in its own right.

    The company dropped the first unboxing video last night, and the box is a treasure chest of goodies: a 2.5D curved IPS screen, premium “Purple Kirin” electro‑inductive joystick, tactile D‑pad, two‑stage trigger locks, and even a phone mount for on‑the‑fly streaming. Inside you’ll also find spare joystick caps (hello, taller sticks) and four rear paddles plus four extra buttons under the D‑pad—so you can map every move without ever opening a PC app.

    What really sets the G01 apart are heart‑rate sensors baked into both grips. The firmware lets you set thresholds, flashing a warning when your pulse spikes—perfect for those epic rage‑quit moments. It’s also a jack‑of‑all‑trades: it pairs with PCs, the upcoming Switch 2, and even Anbernic’s own RG40XXV Linux handheld.

    Price and launch date are still under wraps, but if you love customizing controls on the fly (and don’t mind a little biofeedback), keep an eye on this one. It might just be the most self‑aware controller of 2026.

  • GameCube/Swiss ETH2SP1 Ethernet Adapter

    📰 New article from RetroRGB

    GameCube/Swiss ETH2SP1 Ethernet Adapter

    https://retrorgb.com/gamecube-swiss-eth2sp1-ethernet-adapter.html

    Ever dreamed of turning your GameCube into a tiny LAN party machine without sacrificing the SD2SP2 or a Game Boy Player? Greg from LaserBear just made that fantasy a reality.

    The new ETH2SP1 is an Ethernet adapter that plugs straight into Serial Port 1, sitting flush like an official Nintendo accessory. In practice that means you can stack the ETH2SP1, an SD2SP2 and even a Game Boy Player all at once—no bulky brackets required. It’s built around a Wiznet W5500 chip, so it talks faster than the older ENJ28J60‑based ETH2GC mods, though it still only works with games loaded via Swiss (not original discs) and is limited to online play for now.

    Key points at a glance:

    • Price & colors: $25, multiple hues to match your console.
    • Availability: Pre‑orders open; ships in roughly a month.
    • Compatibility: Works alongside SD2SP2 and Game Boy Player; requires Swiss for game loading.
    • Performance: Faster W5500 interface, factory‑look finish.

    If you’re curious how it performs, check out Tito’s demo video of the ETH2GC—the software experience is virtually identical. Ready to give your Cube a network boost? The pre‑order links are live, and a right‑angle Ethernet cable is recommended for that clean look. Happy gaming!

  • Roguecraft DX Hits Original Hardware with Game Boy Color, Amiga, and Mega 95 Ports

    📰 New article from Retro Handhelds

    Roguecraft DX Hits Original Hardware with Game Boy Color, Amiga, and Mega 95 Ports

    https://retrohandhelds.gg/roguecraft-dx-hits-original-hardware-with-game-boy-color-amiga-and-mega-95-ports/

    Evercade’s modern‑retro darling Roguecraft DX just went full nostalgia‑blast, landing on three classic machines that most of us only dust off once a year: the Game Boy Color, the Amiga, and the “Mega 95” (a retro‑style 16‑bit console).

    The game itself hasn’t changed—still you, Zendar, crawling procedurally generated dungeons with one life, mysterious potions, secret rooms, and an inexplicable chicken infestation. Its tight turn‑based combat, isometric pixel art, and moody soundtrack keep the “just one more run” loop humming, whether you’re on a floppy or a tiny cartridge.

    Why it matters:

    • GBC – runs straight from an EverDrive (or emulator) with no BIOS gymnastics, giving 8‑bit fans a clean, cheap way to play.
    • Mega 95 – ships as an SD or floppy image for the niche console crowd.
    • Amiga – WHDLoad package works from A500 up through CD32 and even modern emulators like WinUAE.

    All three are on itch.io at launch‑sale prices (≈$6–8), with a physical Amiga edition promised for those who still love big‑box shelfware. In short, Roguecraft DX proves you can enjoy cutting‑edge roguelikes without abandoning your retro hardware altar.

  • Man Flies ZX Spectrum To The Moon, Sort Of

    📰 New article from Retro Handhelds

    Man Flies ZX Spectrum To The Moon, Sort Of

    https://retrohandhelds.gg/man-flies-zx-spectrum-to-the-moon-sort-of/

    Ever tried landing a lunar module with a relic that predates Windows 95? YouTube star Scott Manley did just that—by putting an original ZX Spectrum in the pilot’s seat of a Kerbal Space Program lander.

    The plan is delightfully retro: the Spectrum, equipped with the old‑school Interface 1 serial add‑on (emulated inside Fuse), streams live telemetry from KSP over a 19.2 kbps link. A tiny Python script talks to Kerbal via kRPC, feeds the numbers into a Sinclair BASIC program, and spits out throttle commands back to the virtual rocket.

    Sure, the Z80 spends most of its cycles “bit‑banging” the serial port, making it painfully inefficient compared to any modern microcontroller. But that’s the charm—stretching an 8‑bit home computer to control a simulated spacecraft just for the nostalgic thrill.

    Why it matters: It proves that even decades‑old hardware can still interface with today’s software ecosystems, opening doors for other vintage rigs (think Commodore 64) to join the space‑age hobby. In short, if you’ve ever dreamed of piloting a moonshot on a machine that once ran “Manic Miner,” now’s your chance—just don’t expect a speedy descent!

  • Subnautica: Below Zero Coming To Android Handhelds

    📰 New article from Retro Handhelds

    Subnautica: Below Zero Coming To Android Handhelds

    https://retrohandhelds.gg/subnautica-below-zero-coming-to-android-handhelds/

    If you’ve ever wanted to dive into an icy alien ocean while waiting for your coffee, the wait is finally over: Subnautica: Below Zero lands on Android handhelds (and iOS) this March 10.

    The sequel’s shaky Switch debut—think frame‑drops and downgraded textures—gets a fresh start thanks to Playdigious, the studio that nailed the original Subnautica’s mobile port. Expect a touch‑friendly UI, full controller support, cloud saves, and even extra polishing for the new iPhone 17 line. At $8.99 (with a 10 % pre‑order discount), it’s a bargain for the complete game.

    What you’ll actually be doing? Braving sub‑zero seas on Planet 4546B, juggling temperature as fiercely as oxygen while hunting down your missing sister and unraveling more alien tech. All the story and survival depth of the console version, now optimized for pocket powerhouses.

    So if you’ve got a Android handheld or a controller‑ready phone, this is the portable adventure you’ve been waiting for—finally, a Below Zero that feels right at home in your palm.

  • New SNES Hack Adds 5‑Player Mayhem To 16‑Bit Hockey

    📰 New article from Retro Handhelds

    New SNES Hack Adds 5‑Player Mayhem To 16‑Bit Hockey

    https://retrohandhelds.gg/new-snes-hack-adds-5-player-mayhem-to-16-bit-hockey/

    Ever tried juggling a puck with five friends on a couch? A new SNES rom‑hack just made that possible, turning classic 16‑bit hockey into full‑blown chaos.

    The hack hijacks the SNES multitap and remaps extra controllers so each player can steer an individual skater. No more “one person runs the whole line” – you now have a true five‑player roster sharing ice time, complete with CPU teammates when you need a breather. It feels oddly modern: half the fun is still shouting at your buddy for missing that perfect pass, but now everyone’s scrambling for their own stick.

    Why it matters? Retro fans love fresh ways to breathe life into old titles, and this isn’t a gimmicky side mode – it’s baked right into the core gameplay. While the trick stays SNES‑only (the Genesis version of NHL ’94 got its own fist‑fighting upgrade), it shows the community is more interested in expanding mechanics than just updating rosters.

    Bottom line: grab a multitap, rally the crew, and watch five humans try to out‑skate each other on pixel ice. It’s couch sports reimagined, 1992 style.

  • How ‘End of Eden’ Picks Up The Torch From ‘Piranha Bytes’

    📰 New article from Retro Handhelds

    How ‘End of Eden’ Picks Up The Torch From ‘Piranha Bytes’

    https://retrohandhelds.gg/how-end-of-eden-picks-up-the-torch-from-piranha-bytes/

    Picture this: you crash‑land on a cursed island with nothing but your wits, a bow, and a vague promise that every scrap of progress will actually matter. That’s the vibe indie studio Laughing Fox Games is selling for End of Eden, their upcoming 2027 PC adventure that feels like a love letter to Piranha Bytes’ gritty, faction‑driven RPGs.

    The game drops you in as a nobody and forces you to claw your way up through melee, archery or magic—no glowing quest markers to hold your hand. Factions aren’t just flavor; siding with the right camp opens doors (and closes others), while a living NPC ecosystem reacts to your choices. Crafting, gear upgrades, and “earning every inch” are baked in, promising that each victory feels earned rather than handed out.

    Why it matters: Since Piranha Bytes shuttered in 2024, fans of titles like Gothic and Elex have been starved for a true spiritual successor. If Laughing Fox can deliver on the promise without the usual indie bugs, we might finally see that coveted Gothic‑style comeback. Keep an eye out—this could be the next big niche hit for players who love hard‑earned progress.