• Newcare HDMI 1×2 Splitter

    📰 New article from RetroRGB

    Newcare HDMI 1×2 Splitter

    https://retrorgb.com/newcare-hdmi-1×2-splitter.html

    TL;DR: For just $10, the Newcare HDMI 1×2 Splitter is a surprisingly solid performer—especially for retro gamers. It adds zero noticeable lag, handles 4K60 (mostly), supports EDID control, and works great with the RetroTINK 4K, PS3, capture cards, and even MiSTer & OSSC setups.

    Pros:

    • Dirt-cheap for what it does
    • Zero input lag
    • Downscaling from 4K to 1080p on either output
    • Solid genlock performance with rapid resolution switching (240p ↔ 480i)
    • Compact and plug-and-play

    ⚠️ Quirks to know:

    • No CEC passthrough
    • Not fully MiSTer Direct Video compatible
    • Rare but notable issue: 有时 won’t output 4K60 RGB (especially on port #1), though it mostly works fine
    • Slight delay during resolution handoffs

    💡 Verdict: Not perfect, but absolutely one of the best value splitters out there—especially if you’re using a RetroTINK 4K or similar upscaler. Just be mindful of colorspace limitations (RGB vs YUV), and try swapping cables if you hit a snag.

    🔗 Grab it on Amazon (affiliate)

    (Via RetroRGB — full video review linked in source.)

  • AYANEO’s Latest Update: A Victory Lap for the Bare Minimum

    📰 New article from Retro Handhelds

    AYANEO’s Latest Update: A Victory Lap for the Bare Minimum

    https://retrohandhelds.gg/ayaneos-latest-update-a-victory-lap-for-the-bare-minimum/

    AYANEO’s “Victory Lap” Is Just a Very Loud Walk Back to the Drawing Board

    It’s been a wild ride for AYANEO since creator Zu dropped his scathing “I’m Done with AYANEO” video in early December 2025 — and honestly? The company’s response feels less like a reckoning and more like a frantic sprint to look responsive while barely touching the real issues.

    In the past month and change, AYANEO has announced or released eight products — from the Pocket DMG Aura Yellow to the NEXT 2 crowdfunded beast. That’s roughly one launch per week, even as they promised to scale back on crowdfunding and “act more like a mom-and-pop shop.” Hmm.

    The latest blog post — dropped just before Chinese New Year, after Zu released another critical video — touts progress on old orders and reiterates its commitment to improvement. But the cringe-worthy moment? Blaming Indiegogo for the NEXT 2’s crowdfunding rollout, citing a “long-term strategic partnership.” Translation: We still need your money, and we’re not sorry.

    Sure, AYANEO nails the right words — “delivering as promised is key,” compensation plans, etc. — but the pattern remains: overpromise, underdeliver, then offer branded goodwill gestures like free Pocket AIR Minis to soothe the masses.

    Will they change? Or is this just another round of retro gaming theater, where the hardware looks cool and the timeline stays… optimistic? Time — and your inbox full of late shipments — will tell.

  • Rewind Roundup #1: Insert Quarter

    📰 New article from Retro Handhelds

    Rewind Roundup #1: Insert Quarter

    https://retrohandhelds.gg/rewind-roundup-1-insert-quarter/

    Rewind Roundup #1: Insert Quarter 🕹️

    The retro gaming world is buzzing this week—arcade ghosts are being exorcised back into living rooms, obscure microcomputer gems are resurfacing, and remakes are creeping out of the shadows like long-lost cousins with better lighting.

    Hamster Co. is leading the charge with Arcade Archives 2, bringing Namco’s cult arcade racer Rave Racer home for the first time—now with online play, rewind, and VRR support to make it feel like you’re actually pressing coins into a dusty cabinet. Their new Console Archives line kicks off with Cool Boarders and Ninja Gaiden II, each packed with modern QoL upgrades like save states.

    Meanwhile, Rayman is getting a 30th-anniversary glow-up—HD visuals, smarter checkpoints, and less frustration (finally!). And Apple Arcade’s Retrocade? A full-on time capsule: 10 arcade classics in a virtual ‘80s parlor, complete with trivia and daily leaderboards.

    Over on the Switch eShop, deep cuts like Eggy (1985 PC-88 action game with deliberate combat) and Burai MSX2 Complete (a floppy-disk-to-Switch miracle) prove Japan’s vaults still hold treasures waiting for rediscovery.

    TL;DR: Retro revivals are hitting hard—whether it’s arcade fidelity, remastered classics, or forgotten microcomputer oddities. Just don’t forget your quarter. 🪙

  • South Korea Seeks Multilingual Talent to Hunt Down K-Content Piracy

    📰 New article from TorrentFreak

    South Korea Seeks Multilingual Talent to Hunt Down K-Content Piracy

    https://torrentfreak.com/south-korea-seeks-multilingual-talent-to-hunt-down-k-content-piracy/

    South Korea’s “K-Copyright Monitors” Get Paid Minimum Wage to Hunt Piracy—Including Ransomware Risks

    South Korea is doubling down on the global fight against K-content piracy—and it’s hiring real humans to do it. The Korea Copyright Protection Agency (KCOPA) is recruiting 25 new “K-Copyright Monitors” to scan overseas pirate sites in 10 languages, from Chinese and Spanish to Arabic and Vietnamese. Think of it as digital detective work, but with a side of malware exposure.

    The role? Browse pirate platforms, spot unauthorized K-dramas, webtoons, music, and more—then collect evidence for takedowns. It’s not glamorous: the pay is exactly Korea’s minimum wage (~$7.50/hour), the job is remote (but must be done from a registered home address), and applicants should expect occasional encounters with ransomware and viruses—hence the suggestion to use a virtual machine.

    Why still rely on people? KCOPA says AI is great for volume, but humans catch new tricks—like sites that morph slightly each time to dodge detection. Human insight also helps train AI systems over time.

    The payoff? Over 240,000 pirated links nixed just last year. As one KCOPA official put it: “Automated systems handle repetition; humans handle the weird stuff.”

    Still, if you’re applying—brush up on your Bahasa or Russian. And maybe run a malware scan before lunch. 🎬🛡️

  • AYANEO: Nothing Has Changed [VIDEO]

    📰 New article from Retro Handhelds

    AYANEO: Nothing Has Changed [VIDEO]

    https://retrohandhelds.gg/ayaneo-nothing-has-changed-video/

    AYANEO: Nothing Has Changed — And It Shows

    Six weeks ago, Zu called “time’s up” on AYANEO — and the gaming handheld world listened. Fans, creators, and backers flooded in with grievances: shipping delays, sketchy quality control, and a heavy reliance on crowdfunding over customer trust. The fallout was intense — and AYANEO’s CEO responded with a 4,600-word mea culpa and a “Service Improvement Plan” that sounded like a roadmap to redemption.

    Then came the Pocket S Mini — with a battery 22% smaller than promised — and the sudden resurrection of the paused Pocket Play. Worst of all? The AYANEO Next 2 landed on Indiegogo at up to $4,299, just two weeks after the “pause” was announced. In short: every promise got shelved faster than a defective batch of controllers.

    Zu’s new deep-dive video maps this backslide in real time — from early defensiveness to half-hearted apologies to repeat offenses. He also drops a brutal head-to-head: the Next 2 vs. ASUS ProArt PX13 GoPro Edition (same Ryzen AI Max+ 395 chip, 128GB RAM, retail availability, and actual support) — for a fraction of the price.

    If you’re still waiting on your AYANEO order… or eyeing that Next 2? Watch this first. 🎮🔥

  • Final Fight Trilogy Vinyl Soundtrack Pre-Order

    📰 New article from RetroRGB

    Final Fight Trilogy Vinyl Soundtrack Pre-Order

    https://retrorgb.com/final-fight-trilogy-vinyl-soundtrack-pre-order.html

    🚨 Vinyl collectors and arcade nostalgia enthusiasts—take note! Mana Wave Media has officially opened pre-orders for the Final Fight Trilogy Soundtrack on vinyl, a dazzling 3LP set celebrating one of Capcom’s most iconic beat-’em-up series.

    What you get:

    • RGB-themed pressings (yes, BGR—blue for Final Fight, green for Final Fight 2, red for Final Fight 3)
    • Each LP in its own stylized jacket, complete with vibrant new artwork by Luis Melo
    • Tracks sourced from the SNES versions, composed by Capcom’s legendary Sound Team
    • Housed in a brick-textured outer box—a clever nod to the game’s infamous street-brawling aesthetic

    ⏱️ Release date: May 2026

    💸 Price: $67.00 USD

    🚫 Limit: 2 copies per person (because some things should be scarce)

    Whether you’re spinning these for the arcade feels or just love retro game scores, this is a must-have for any SNES or beat-’em-up fan. Grab it before it’s gone—or at least before Haggar does. 😎

    🔗 US Pre-Order (Mana Wave)

    🔗 EU Pre-Order (Black Screen)

  • Craft Mines On Sega Saturn

    📰 New article from Retro Handhelds

    Craft Mines On Sega Saturn

    https://retrohandhelds.gg/craft-mines-on-sega-saturn/

    Minecraft on the Sega Saturn? Yes, and it’s gloriously absurd.

    A homebrew wizard named Frogbull—yes, that Frogbull behind Shenmue-on-Saturn and GTA-on-Dreamcast—has somehow crammed Minecraft into Sega’s famously finicky 1994 console. And no, this isn’t a clever simulation or pre-rendered demo: it’s real-time, block-breaking, terrain-generating, inventory-managing Minecraft, running natively on Saturn hardware.

    How? By sheer brute-force cleverness. The Saturn’s dual-shape units and quad-rendering setup were nightmares for developers in the ’90s, but Frogbull’s code wrangles them into rendering a chunky voxel world. It’s rough around the edges—don’t expect 60 FPS—but it works, and that’s the whole point.

    This isn’t about practicality. It’s a love letter to pushing hardware beyond its limits, a flex of “why not?” engineering. For retro fans, it’s the digital equivalent of driving a Model T through a Formula 1 track: wildly impractical, utterly nonsensical… and incredibly cool.

    So yes—grab your Saturn, boot up this homebrew gem (when it drops), and mine some blocks like it’s 1997. 🎮⛏️

  • Hardware Translation PCB Makes Chrono Trigger’s JP Cart Dual-Language

    📰 New article from Retro Handhelds

    Hardware Translation PCB Makes Chrono Trigger’s JP Cart Dual-Language

    https://retrohandhelds.gg/hardware-translation-pcb-makes-chrono-triggers-jp-cart-dual-language/

    TL;DR: A clever new PCB lets you physically switch between Japanese and English/French in Chrono Trigger—right on your original Super Famicom cart.

    Delta Island’s DELTA PCB SNES Translator is a tiny, reversible mod that slots into a real Chrono Trigger cartridge. It adds 64Mb of flash storage to hold both the original Japanese ROM and a fan-made English or French patch. Flip a tiny hardware toggle, and boom—no more struggling with romanized Kanji mid-battle.

    Key perks?

    Reversible—no soldering, no permanent changes

    Future-proof—PROG mode lets you update patches later

    Preservation-friendly—your original cart stays intact

    Right now, it’s Chrono Trigger-only—but EarthBound (Mother 2) support is already in development. And if they keep expanding? Think Bravely Default, Seiken Densetsu 3, or even obscure RPGs that never left Japan.

    It’s not cheap, but for purists who love original hardware and want to actually understand the story? This is pure retro magic. 🗡️🇯🇵➡️🇺🇸

    (Via Retro Dodo / Retro Handhelds)

  • SAROO Firmware 0.9 Addresses Race Condition Bug

    📰 New article from RetroRGB

    SAROO Firmware 0.9 Addresses Race Condition Bug

    https://retrorgb.com/saroo-firmware-0-9-addresses-race-condition-bug.html

    SAROO Firmware 0.9 Tackles Long-Standing Race Condition Bug

    The Saturn homebrew scene got a promising update this week: SAROO firmware 0.9 is out, and it might finally squash a pesky race condition bug that’s haunted users since day one.

    A race condition—where data arrives out of sequence due to timing mismatches in concurrent processes—was traced back to HIRQ settings being modified simultaneously on the FPGA side. This flaw could cause audio glitches, crashes, and load failures, especially during disc emulation. The issue came to light in December when community member TrekkiesUnite118 created a stress test that exposed intermittent data load failures.

    Now, early tests with firmware 0.9 look promising: SHIRO! user NoName141203 ran the same test for 38 minutes with zero failures, suggesting the bug may be resolved.

    If confirmed across more titles, games like Baroque, Last Bronx, and Virtual On—which previously had compatibility hiccups—could run smoother than ever. The firmware also brings CD playback scrubbing (fast-forward/rewind), improved 1P2P controller support, and requires a matching FPGA update (v06) on the Saturn itself.

    The SAROO remains an open-source, DIY-friendly cartridge that mimics the Saturn’s CD drive—and now, with added RAM and save support—it’s closer than ever to a full-featured backup solution.

  • Next Level #1: Iron & Grind

    📰 New article from Retro Handhelds

    Next Level #1: Iron & Grind

    https://retrohandhelds.gg/next-level-1-iron-grind/

    Next Level #1: Iron & Grind — Your Weekly Dose of Actually Fresh Games

    Let’s be real: the game dump is real. So instead of drowning you in 20 previews, I’m launching Next Level—a weekly distillate of games that actually do something new, weird, or just damn fun. This week? A whole menu of ambition:

    • Aether & Iron (Mar 31)

    Decopunk RPG where you file TPS reports while a fascist sky-empire crumbles. Think The Man in the High Castle meets office drone dystopia.

    🔹 Demo live now on Steam.

    • Replaced (Mar 12)

    Cyberpunk platformer where you punch through a VHS-glitched ’80s city as an AI in a stolen body. Animation is chef’s kiss—think Inside meets Arkham in 2D.

    • Escape from Ever After (Out Now)

    Fairy-tale horror where “happily ever after” is a prison. Cute visuals, culty vibes, and combat that feels like Hollow Knight’s cooler cousin.

    • Planet of Lana II (Mar 5)

    Sequel to one of the most beautiful platformers ever. Now with transformative cat-orb Mui, tribal wars, and physics puzzles that will humble you (in the best way).

    • REMOTE CONTROL

    Alien: Isolation… but you’re a desk jockey typing “run” into a terminal while your disposable drone gets eaten. Corporate horror with Severance-level dread.

    • Skate Style (Demo Live)

    Next-gen skate sim built by Skate City’s dev. 1,000+ hours of Session-level depth + full modding + real-world spots (Barcelona, Prague). The heelflip is now a godlike act of expression.

    Clear your backlog—or just start new ones. You’ve got permission. 🛹✨